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Welcome to the Numenorian Guard
Welcome to the Numenorian Guard! PDF Print E-mail
Written by William   
Wednesday, 05 May 2010 09:42

We are ALIVE!!!!

Wednesday, May 5, 2010, marks the day that the Numenorian Guard go live and start actively hitting the things we all want to do. Instances and Raids. Join us and experience a hybrid to the normal raiding kins. Like someone mentioned, "It's like the Sons of Numenor without the roleplay." I couldn't state it better.

Last Updated on Wednesday, 05 May 2010 09:57
 

Rules and Regs of the Numenorian Guard PDF Print E-mail
Written by William   
Sunday, 02 May 2010 16:52

The Numenorian Guard will not use vent as of right now, but possibly will start using it if we grow into a bigger kin. That being said, everyone must be able to use in-game chat and be able to talk and listen. If you do not have a microphone or a way to talk audibly with in a raid, you must be working on getting one. It is very important during raids that the raid leader gets quick responses to his directions. It could mean the difference between a total wipe and a successful raid.

Codes of Conduct:

 

In-Game Kin chat will be PG-13 and strictly enforced. Please see LORTO’s policy on conduct. If a complaint or occurrence is noted, the following actions will take place:

 

1st offence – verbal warning

 

 

2nd offence – disciplinary actions will be taken depending in the severity of the offence, action will be left to the discretion of the Founder and officers online.

 

3rd offence – expulsion from the kin

 

 

 Personal attacks upon other members will NOT be tolerated in away and will result in expulsion from the kinship. Simple rule: be courtesy to others. Just like your mother taught you.

 

 

Becoming a Full Member - Your Test

When invited into the Kinship, new recruits will be observed by officers and other raid leaders to assist with improvements, raid interactions, and rate the skills of the newly initiated. New Recruit must earn a minimum of 30 DK Points before becoming a member within a 30 day time period.

Raid Calendar - the Who, What and When

Once we get a calendar ready, we will be using a raiding calendar, until that time the raid leaders will talk and send out a kin mail of weekly raids with times and who will be running them.

Raiding Rules:

If you don’t know your class, please feel free to ask some one that does know. We are willing to mentor anyone who is willing to improve and learn more.

Traits are a must. You must have your traits maxed out (10 is max for now) and you must have your character properly traited. If you are not sure what traits you need for your class, please ask, we are willing to help. If you’re traits aren’t where they need to be, you may be overlooked for someone that does. Working on traits is always a great thing to do. Class traits, Legendary, and Virtues.

Are you Raid Ready?

Being raid ready means to have the food and trail food for buffs, proper potions (wound, fear, poison, disease, power and morale), weapons and armor, and a minimum of 5 Hope tokens and 5 of each type of scroll (warding and battle lore). You must be raid ready for any raid you want to join. Please research what is needed for the raid you wish to join. Ex. Fear and wound pots for Grand Stairs.

Research

Research the latest information for any raid you want to do. Go online. Talk with members. Read up on them. It limits the time wasted explaining by the raid leader and makes for a smooth raid experience.

During the Raid

Look. Listen. Be Responsive. Listening in raids and doing what you are asked to do is very important. You must follow the raid leaders instructions. If you do not understand, speak up. Use the Raid Channel to ask to free up the mic for Raid leader’s instructions. There is a reason and an order things have to be done in. If people can’t listen to the raid leader and do what they are asked, it can cause the group to wipe. Use your microphone sparingly. Announce actions needed, such as "Wyllidor needs a heal.", "Linzie, mez the troll." Do so in a clear and calm fashion. Yelling into a mic is just bad form.

So Listen up

Anyone caught not listening and doing what is asked of them will result in disciplinary actions and/or kicked from the raid and/or lose of DKP points.

DKP System:

What does DKP mean? Dragon kill points (usually abbreviated with the acronym DKP) designates a kind of currency which is earned by participating in endgame raids and spent by acquiring loot from endgame bosses. The term DKP is also frequently used to designate raid-level loot system in general. The most popular systems for endgame loot distribution are point-based. The very first endgame loot distribution system was developed by the guild Afterlife in 1999 and named for the original two EverQuest end bosses, both of whom were dragons.

To earn DKP on any of the following instances listed below you must be registered in the NG and/or partner kin’s. The members in the partner kin’s must register in the DKP pool. To earn DKP from the instances below the hole group must be registered in the DKP pool or no DKP will be earned. IE: If there are 5 people registered in the DKP pool and 1 that isn’t, then no DKP will be earned.

Urugoth (Uru)                  Skumfil              Water Wheel          Carn Dum (CD)             Grand Stairs (GS)

The Battle of Loth            The Rift              Sword Halls (SH)    the Turtle                    Helegrog (Hele)

Warg Pens                      the Watcher       Forges                   the Dungeons               Dar Nadabag (DN)

16th Hall                         Sammath gul (SG)                           Forgotten Treasury       Dark Delving (DD)

Hall of Crafting                Barad Guldor (BG)                           Fil Gushan                    Hall of Mirrors

For all the raids such as: the Rift, Helegrog, DN and BG, everyone who is registered in the DKP pool will earn 1 DKP for showing up raid ready, 1 DKP per hour we are in the raid (the hour starts when the first pull is pulled), 1 DKP per boss killed (twins count as 1 boss), and 1 DKP if you stay for the hole raid. The hole raid being when the raid leader calls it for the night. Everyone in the raid must be registered in the DKP pool (on the Kinship Website) or no DKP will be earned.

If someone has to drop from a raid and another is brought in, that person will earn 1 DKP for joining the raid in progress, 1 DKP for each boss killed, 1 DKP per hour in the raid, and 1 DKP for finishing the raid.

For the Turtle and Watcher raids, everyone that is registered in the DKP pool will earn 1 DKP for showing up raid ready, 1 DKP for fighting, 1 DKP for killing the boss. Everyone in the raid must be registered in the DKP pool or no DKP will be earned.

For the Battle of Loth, HOC, SG and the Forgotten Treasury, everyone registered in the DKP pool shall earn 2 DKP for these instances. Everyone in the group must be registered in the DKP pool or no DKP will be earned.

The following instances, the NG can only earn DKP by helping others in the kin or partner kin’s to gear up players that are registered in the DKP pool. Only 1 DKP per run will be earned.

Forges,     16th,     DD,     FG,     GS,     Skum,     SH’s,     Warg pens,     Dungeons,     HoM,      WW

Everyone in the group must be registered in the DKP pool or no DKP will be earned.

Uru and CD, the NG will earn 1 DKP for going to help registered players get their class quest items, and 1 DKP per hour in the instance. The group must be filled with people registered in the DKP pool or no DKP will be earned.

Any Epic quests that the NG or other partner kin’s need help with, the NG will earn 1 DKP. Everyone in the group must be registered in the DKP pool on no DKP will be earned.

Raid leaders will be in charge of letting the DKP officer know (whether in-game mail or tell within 24 hours), who was in the raid/instance, which instance was run, how long it took, how many times you ran it and who spent X amount  DKP.

Please see the rules of conduct in raids, which may even earn negative DKP points.

DKP Private Bidding and how it works:

Spending your DKP will be easy as 1, 2, 3 DKP. All armor will be purchased with DKP points along with the symbol (the one needed to make lvl 65 LI’s), and most jewelry. What is DKP worthy will be up to the group and the Raid Leader to decide. EX.: If everyone has the piece then collectively everyone will agree to roll on it.

How it works is fairly easy. The raid leader will loot the chest on the master looter setting. When all the runes, settings, flakes and trash are gone, (everyone /roll to see who gets one) the raid leader will ask 2 volunteers which will be out of the bidding. Everyone who wants to bid on items will send tells to the 2 people the raid leader announces. When the bids close, the 2 taking the bids send the 2 highest bids along with names to each other. The highest bidder wins.

IE: If Wyllidor has 35 DKP and Malgore has 25 DKP and they are bidding on the same piece, and lets say both bid all of their DKP. Wyllidor will win the bid but only be charged 5 DKP over the second highest bidder. So Wyllidor spent 30 DKP on the piece.

Last Updated on Sunday, 16 May 2010 15:22